Its DPS is also entirely frontloaded, so it's great on straightways that chargers are going to zip down. Lightning is weaker against single targets but better against waves of medium-high strength enemies. In terms of absolute power the Accelerator is by far the strongest tower in the game, but if you only build them you're going to have a bad time. These two are the anti-heavy towers, so they're almost as important as the S-tier ones. Anti-Air destroys most flying waves with minimal investment, even on higher difficulties Gatling is cheap, cost effective and puffs up soakers, which is the one thing the player weapons are really bad at doing. I've found about half of them on my own, but the other half I've just used a guide since I doubt I'd ever find some of these without a guide.These two are pretty self-explanatory. I'm not sure which is more annoying the pixel perfect laser shots from puzzle to puzzle to open a door in the last one, the obscure jump up some random debris (which 99% of debris you can't) followed with some out of place platforming, or the sneak this item out of the puzzle and run to some tiny nowhere spot on the map to open a secret area. If I had any real complaints it's that the secret super hard hidden star solutions often feel like guide dang its more then actual tricky puzzles. Making sure to leave out a lot of dry food so they can adapt to you not being around made me stop playing the game and cuddle with my irl dog. The thing that hit me the most was the article about taking the right steps to help your pet after your gone. This is especially true reading the in game text logs such as the message board posts of people hoping to chat as long as possible, or people trying to make it home one last time to see family/friends. A pandemic/illness that is wiping out all of humanity in a year where over 1.5 million people have died is pretty tough. I also have to say playing this game in 2020 is super awkward. That said I understand why the scientist who made the game likely structured it this way, though how much Elohim and the AI have evolved over time isn't particularly clear to me. After all only a human can be an admin, but what is that makes you human? Is it your conscious? Your emotions? Is it the ability to make ethical choices? The game will take you on a wild roller coaster if you get sucked into it like I did.įor some more spoiler thoughts from someone who hasn't finished the game.įirst the game isn't particularly subtle with it's themes, Elohim calling the AI a serpent and the forbidden tower feel almost stupid in how blunt it's being.
This AI challenges the player on what it means to be human, and these back and forth conversations are so compelling they could have been the whole game. At the same time the player in an attempt to get admin rights to a library terminal is confronted by an AI in the network. Before going into spoilers the basic set up is you are a robot who is waken up by a god like figure who instructs you to solve puzzles to reach him and gain immortality. The game gives you a lot of options of puzzles you want to tackle and is fairly open where you can tackle the worlds/puzzles in a pretty varied manner. These items include simple objects like a box you can climb up to a mechanic that enables you to have a recording of yourself that can do things in one spot of a puzzle while you work on something else.
For those unaware TTP is a first (or 3rd person) puzzle game where you must use a combination of items to work your way through rooms to get a sigil (ie a tetris piece), and you use those sigil to unlock more worlds/items/puzzle. The puzzles have had this really strong build of slowly introducing new mechanics or making you consider new ways to use old items. I've still yet to finish it (I stopped before entering World C5) but this likely to end up in my top 10 favorite puzzle games of all time. The game completely hooked with it's mix of brilliant puzzles and even better writing.
During the black friday sale I picked up The Talos Principle which was always one of those titles I wanted to play but never got around to.